Community Assistance to Improve the Ability to Use Basic Unity and Virtual Reality

Authors

  • Herawati Yusuf Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Novie Theresia Br. Pasaribu Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Erwani Merry Sartika Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Evan Adrian Adhi Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Reynaldy Felicius Gunawan Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Richard Setiawan Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Dion Melvern Siswanto Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Vieri Candhya Wigayha Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Nathaniel Pius Winata Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Markus Tanubrata Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia
  • Rainisa Maini Heryanto Faculty of Engineering, Universitas Kristen Maranatha, Bandung, Indonesia

DOI:

https://doi.org/10.28932/ice.v4i2.6502

Keywords:

basic unity, COVID-19, participatory action research, virtual reality

Abstract

During the pandemic of Corona Virus Disease 2019 (COVID-19) that hit Indonesia, all activities were very limited. Electrical Engineering Study Program of Universitas Kristen Maranatha was motivated  to share knowledge especially in the field of science about "Basic Unity and Virtual Reality (VR)" to the public. This has been realized through community service activities pursued by students and lecturers. VR refers to computer simulations that create images of the world that appear in human senses, in the same way as humans perceive the real world in reality. This community service used the Participatory Action Research (PAR) approach. From the results of a survey of community service activities that have been carried out, it is concluded that the success in providing mentoring to improve the ability of the community to use Basic Unity and VR online, is shown by the results of an increase in the score from an average of 5.85 before the activity, to 7.58 (from a total score of 10) after the activity. The community service committee team's service during the activity was also considered very good and worthy of being maintained in subsequent activities. Meanwhile, the implementation of providing teaching materials, the readiness of the trainers, and the implementation of organizing activities online, still need to be re-evaluated and improved in the future for better results.

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Published

2023-05-31

How to Cite

Yusuf, H., Pasaribu, N. T. B. ., Sartika, E. M., Adhi, E. A., Gunawan, R. F., Setiawan, R., Siswanto, D. M., Wigayha, V. C., Winata, N. P., Tanubrata, M., & Heryanto, R. M. (2023). Community Assistance to Improve the Ability to Use Basic Unity and Virtual Reality. Journal of Innovation and Community Engagement, 4(2), 106–116. https://doi.org/10.28932/ice.v4i2.6502

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