EVALUASI ALGORITMA RUNUT BALIK DAN SIMULATED ANNEALING PADA PERMAINAN SUDOKU
Main Article Content
Abstract
Sudoku is one of the popular puzzle games in many countries. How to solve this game is being the Non Polynomial Completeness problem. Because of that, a lot of research has been done to find the most effective algorithm completing Sudoku. This study presents the evaluation of algorithm in completing the Sudoku 2 x 2 and 3 x 3. The most common algorithm is brute force and backtracking. There is also simulated annealing algorithm. The evaluation is done by comparing the step of each algorithm to solve the Sudoku and also their running time. The result of this evaluation shows the differences of each algorithm characteristic in solving this Sudoku problem. By comparing the result of this study, the most effective algorithm can be chosen. Based on the test, concluded that the backtracking algorithm is more effective than the simulated annealing algorithm which the value reach 50%.
Downloads
Download data is not yet available.
Article Details
How to Cite
[1]
D. S. Rahayu, A. Suryapratama, A. Z. Amongsaufa, and B. I. K. Koloay, “EVALUASI ALGORITMA RUNUT BALIK DAN SIMULATED ANNEALING PADA PERMAINAN SUDOKU”, JuTISI, vol. 3, no. 1, Apr. 2017.
Section
Articles
This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.