Identifikasi Kebutuhan Pengguna Untuk Aplikasi Permainan Edukasi Bagi Anak Usia 4 sampai 6 Tahun
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Abstract
User requirement identification is the most important initial phase in developing an eductional game application. At this stage will be formulated characteristics, abilities, and users interest to an application. Targeted users for the game application that will be developed are preschool chidren range from 4 to 6 years. User requirement identification process involves 52 respondents that consists of parents,teachers, and children. Interview, observation, and questionaire are used as a method for data collection. This research produce the characteristics definition of an educational application and basic capabilities for children from 4 to 6 years.Keywords: Educational Game for Children, User Requirement Identification, Children and Computer Game.
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How to Cite
[1]
R. Delima, N. K. Arianti, and B. Pramudyawardani, “Identifikasi Kebutuhan Pengguna Untuk Aplikasi Permainan Edukasi Bagi Anak Usia 4 sampai 6 Tahun”, JuTISI, vol. 1, no. 1, Mar. 2015.
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This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.