Perbandingan Penerapan Algoritma A*, IDA*, Jump Point Search, dan PEA* P ada Permainan Pacman

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Rosa Delima
Gregorius Titis Indrajaya
Abednego Kristiawan Takaredase
Ignatia Dhian E.K.R.
Antonius Rachmat C

Abstract

Pathfinding is a way to find the shortest route between two points. There are several A* variant algorithms such as Iterative Deepening A* (IDA*) algorithm, Partial Expansion A* (PEA*), and Jump Point Search (JPS). In this research, the writer evaluates the performance of A*, IDA* algorithm, JPS, and PEA* algorithm. The algorithms are implemented in pacman game and the writer get the data by measuring visited nodes, and the route it takes.  Based  on the  analysis  of  algorithms  in  a  game,  it concluded that  the algorithms  have  the  same  path solution, but JPS algorithm has less visited nodes than A*, IDA*, and PEA*

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How to Cite
[1]
R. Delima, G. T. Indrajaya, A. K. Takaredase, I. D. E.K.R., and A. R. C, “Perbandingan Penerapan Algoritma A*, IDA*, Jump Point Search, dan PEA* P ada Permainan Pacman”, JuTISI, vol. 2, no. 3, Dec. 2016.
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Author Biography

Rosa Delima, Universitas Kristen Duta Wacana

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