Realism in Worldbuilding Through a Case Study of the Animation Kimi no Na wa and Song of the Sea
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Abstract
Worldbuilding has become a center of attention in the entertainment industry, especially in animation. However, attention to worldbuilding studies is still lacking compared to character and narrative. Researchers argue that worldbuilding can be closely related to character creation, reflecting known human traits and characteristics. So that "emotional realism" is formed and empathy from the audience is created. Likewise, in worldbuilding, the audience needs to feel connected to elements that are known and real. Realism in animation aims to create an impression that is real or similar to the real world. This does not mean animation must perfectly mimic the real world but rather aims to make the audience feel a connection or attachment to what they are witnessing. In this research, there are two animations, Kimi no Na wa (2016) and Song of The Sea (2014), using two contrasting approaches but successfully building worlds by utilizing elements from real-world locations. Therefore, a descriptive comparative analysis is conducted to reveal the differences in approaches and focuses used by the animation creators in achieving realism in worldbuilding.
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Hermanudin, D., & Ahmad, H. A. (2024). Realism in Worldbuilding Through a Case Study of the Animation Kimi no Na wa and Song of the Sea. Serat Rupa: Journal of Design, 8(2), 267–284. https://doi.org/10.28932/srjd.v8i2.8148
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Caputo, T. C. (2003). Visual Storytelling: The Art and Technique. Watson-Guptill Publications.
Goodman, N. (1978). Ways of worldmaking. Hackett Publishing.
Hergenrader, T. (2018). Collaborative worldbuilding for writers and gamers. Bloomsbury Publishing.
Kapasi, T. A. (2019). A glimpse into Japan’s history through Makoto Shinkai’s Kimi no Na wa (Your Name). IOSR Journal of Humanities and Social Science (IOSR-JHSS), 24(10), 32-37.
Knight, G. R. (2007). Filsafat pendidikan (M. Arif, Trans.). Gama Media.
Lambie, R. (2015, Juli 6 2015). Song of the sea: how an animated treat was made. https://www.denofgeek.com/movies/song-of-the-sea-how-an-animated-treat-was-made/
McCloud, S. (2006). Making comics: Storytelling secrets of comics, manga and graphic novels. Harper Perennial.
Moleong, L. J. (2000). Metode penelitian kualitatif. PT Remaja Rosdakarya.
Park, M. H. (2020). The scent of blue memories: multisensory exploration in animated autoethnography Auckland Univeristy of Technology]. https://hdl.handle.net/10292/13939
Swale, A. (2015). Miyazaki Hayao and the aesthetics of magination: Nostalgia and memory in Spirited Away. Asian Studies Review, 39(3), 413-429. https://doi.org/10.1080/10357823.2015.1056086
Wolf, M. J. P. (2012). Building imaginary worlds: the theory and history of subcreation. Routledge.