Desain Karakter sebagai Alat Advokasi Inklusivitas: Studi Desain Karakter Video Permainan “Concord“

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Alvanov Zpalanzani Mansoor
A.S. Erlangga

Abstrak

Seiring pesatnya pertumbuhan industri game global, praktik penyampaian nilai-nilai progresif seperti DEI (Diversity, Equity, dan Inclusiveness) melalui media game semakin banyak diterapkan. Salah satu contohnya adalah kemunculan game “Concord” yang identifikasi membawa agenda wokeness (kesadaran kritis akan isu ketidakadilan sosial, rasial, dan diskriminatif) dan memicu resistensi di kalangan pemain. Penelitian ini bertujuan untuk mengkaji peranan desain karakter dalam media game yang dapat berfungsi sebagai media advokasi nilai-nilai inklusivitas, dengan fokus pada studi kasus dua karakter, yaitu IT-Z dan Bazz. Penelitian ini merupakan penelitian kualitatif deskriptif interpretatif dengan pendekatan analisis visual semiotika Roland Barthes yang menelaah hubungan antara penanda (signifier) dan petanda (signified) dengan makna simbolik dan mitologis, dalam konteks sosial kontemporer. Hasil analisis menunjukkan bahwa desain karakter dalam game “Concord” merepresentasikan upaya eksplisit dalam menghadirkan narasi inklusif dan rasial. Namun, penerimaan terhadap upaya ini dianggap tidak organik, terlalu artifisial, dan dipaksakan dalam konteks media game

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Cara Mengutip
Mansoor, A. Z., & Erlangga, A. S. (2026). Desain Karakter sebagai Alat Advokasi Inklusivitas: Studi Desain Karakter Video Permainan “Concord“. Serat Rupa: Journal of Design, 10(2), 125–140. https://doi.org/10.28932/srjd.v10i2.12052
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Articles
Biografi Penulis

A.S. Erlangga, Institut Teknologi Bandung

Program Studi Sarjana Desain Komunikasi Visual, Mahasiswa

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